Why I Started Games Afoot

Several years ago, I faced a choice: accept continued weight gain and cross into uncharted territory on the scale, or take action.

I chose to lose weight.

I started walking and exercising with discipline, but motivation faded as the routine became monotonous. Then I discovered an app that changed everything—it told an engaging story, but only while I was walking. For two months, it kept me moving. And then it ended. No replay. No sequel.

I searched for something similar, something for walkers like me whose knees couldn’t handle running. I was surprised to find a gap in the market. That gap sparked a question: could I create what was missing?

I knew exactly what I wanted: a game you could replay endlessly, with a story compelling enough to pull you outside even when you didn’t feel like it. Something multiplayer, playable with anyone anywhere.

I explored different concepts and technologies for months — the months turning into years, always chasing a finish line that seemed to recede like a distant horizon.

Then I found the right tools: Technology that could track steps and fuel a game. A mystery-exercise app that I called  goAgatha came to life in 2025. 

Then my wife asked the question that opened another door: “What about people who don’t like games?” That led to goWalkWise,where steps in the real world take you on a virtual tour of some of the world’s most fascinating locations. 

Coming soon is goSherlock—another mystery game with longer stories that will challenge your skills of deduction.

This is Games Afoot, #WeMakeWalkingFun.

We’d love to hear your story. Send us a message.

—John Cannon, Founder

Several years ago, I faced a choice: accept continued weight gain and cross into uncharted territory on the scale, or take action.

I chose to lose weight.

I started walking and exercising with discipline, but motivation faded as the routine became monotonous. Then I discovered an app that changed everything—it told an engaging story, but only while I was walking. For two months, it kept me moving. And then it ended. No replay. No sequel.

I searched for something similar, something for walkers like me whose knees couldn’t handle running. I was surprised to find a gap in the market. That gap sparked a question: could I create what was missing?

I knew exactly what I wanted: a game you could replay endlessly, with a story compelling enough to pull you outside even when you didn’t feel like it. Something multiplayer, playable with anyone anywhere.

I explored different concepts and technologies for months — the months turning into years, always chasing a finish line that seemed to recede like a distant horizon.

Then I found the right tools: Technology that could track steps and fuel a game. A mystery-exercise app that I called  goAgatha came to life in 2025. 

Then my wife asked the question that opened another door: “What about people who don’t like games?” That led to goWalkWise,where steps in the real world take you on a virtual tour of some of the world’s most fascinating locations. 

Coming soon is goSherlock—another mystery game with longer stories that will challenge your skills of deduction.

This is Games Afoot, #WeMakeWalkingFun.

We’d love to hear your story. Send us a message.

—John Cannon, Founder

Mobile exertainment experiences where fitness meets fun.

#WeMakeWalkingFun!

Download goAgatha

Download goWalkWise

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