How to Play goSherlock
An immersive Cold War narrative mystery where your physical walking steps advance the investigation, uncover hidden evidence, and crack historical secrets.
The Walking & Audio Pacing Engine
Put in your headphones, press Start Walk, and step out into the real world. Real-world physical movement powers the storytelling engine.
Narrative Chapters
Each scene consists of 4 cinematic voice-acted audio sections. As you walk, the narrator and historical characters reveal clues and dramatic twists.
Ambient Soundscapes
Between spoken narrative sections, the app transitions into rich 2-minute atmospheric audio gaps (rain, harbor horns, city echoes) giving you time to reflect on the case while keeping your stride.
30-Second Inactivity Pause
If you stop walking for 30 consecutive seconds (e.g. stopping to chat or sitting down), playback automatically halts until you resume moving. Every step truly counts!
Over-Walker Bonus Tracks
For dedicated walkers who don’t stop when the core story finishes for the day, goSherlock offers archival bonus content.
Archival Dossier Tracks
Completing the 4th narrative section triggers the Over-Walker Bonus Mode. Keep walking to earn 1,000 bonus steps per track to unlock real historical audio files.
Historical Context
Learn the genuine historical reality behind the mystery: the secret Manhattan Project logistics, U-boat sonar warfare, Cold War espionage routes, and Bohr’s heavy water smuggling.
Permanent Collection
Bonus tracks earned through physical walking are stored in your permanent archive on the Bonus Vault page, allowing you to re-listen at your leisure anytime.
The Deduction Board & Suspect Interrogations
Between walks, visit the Deduction Board from the main hub to examine collected materials and question suspects.
Evidence Corkboard
Physical documents, coded telegrams, lab notes, and photographs unlock progressively as you complete each scene. Inspect high-resolution artifacts for hidden discrepancies.
Suspect Roster & Bios
Review detailed profiles, alibis, and audio biographies for all 15 key suspects—including scientists, double agents, embassy attachés, and resistance couriers.
Daily Interrogation Gate (1 Question Per Day)
Select a suspect to pose a specific cross-examination question. Each suspect responds with a fully-voiced audio statement. You may interrogate only one new question each calendar day, so choose your lead wisely!
Accusations & goFarthing Bounties
Put your powers of deduction to the ultimate test when you believe you’ve identified the mastermind.
Early Accusation (Scene 8)
Starting at Scene 8, the Accusation Chamber unlocks. If your deduction is razor-sharp and you name the culprit on Scene 8, you claim the maximum bounty of 10 goFarthings.
Bounty Decay Mechanism
For every scene you wait to make your accusation, the bounty decays: 10 Farthings at Scene 8, 8 at Scene 9, 6 at Scene 10, 4 at Scene 11, down to a minimum floor of 2 goFarthings.
Final Lock-in (Scene 14)
At Scene 14, all accusations are permanently sealed before the grand finale resolution. Your final standing and bounty are recorded in your platform wallet.